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office2 map

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Thomson85
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Post  madc0w 1st April 2009, 2:24 pm

I played the new office map last night. Hard to really evaluate with only 3 other people on, but still seemed very cool.
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Post  Chronos 1st April 2009, 3:14 pm

I went in last night around 9 and played for a couple of hours. There were only about 10 of us to start, but it quickly filled up and stayed that way until I left.
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Post  Thomson85 1st April 2009, 6:04 pm

This should be a blessing to all you admins. This should eliminate accidental spawn/exit raping tremendously. I think with the relocated spawn and objective C, this will help us all around.
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Post  Split 2nd April 2009, 12:28 am

thought you was gonna fix the issue of the people being able to shoot through the glass on the long b corridor from the spawn area....or is it two way shooting now?
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Post  Sgt. Jer 3rd April 2009, 3:05 am

I've been looking forward to checking this out, just been too hellabusy to get around to it. Mebbe I'll have time on my lunch-break tonight.

OT: That sig is funny as hell!! Faceplant + slide. I bet he'll tuck that head next time LOL.
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Post  Split 3rd April 2009, 12:18 pm

Sgt. Jer wrote:

OT: That sig is funny as hell!! Faceplant + slide. I bet he'll tuck that head next time LOL.

i've heard of rug burns....but a ring burn? lol ouch
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Post  Cadaver 3rd April 2009, 11:53 pm

I, too, had wondered about the shot thru the window into B by the Insurgents... If it is shoot in and out - leave it. Adds dimension to the game. If it is shoot out only - too big of an advantage...
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Post  Thomson85 4th April 2009, 12:38 am

Hardcell will have to address that issue if it's of any concern, as it's his map
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Post  Spielkat 5th April 2009, 6:37 pm

I enjoy the new office map. It does eliminate most spawn camping, and if your team knows the map there are ways around spawn campers ( like shooting through the glass in the b hallway, which i am pretty sure you can shoot both ways through). I really enjoy it but i miss the flow of the old map, but that is just me getting used to the new one. And with the longer rounds I got over 300 points! so it is fun all around.

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Post  Sgt. Jer 6th April 2009, 1:21 am

All in all it's a definite improvement. I was playing this morning and we had a couple of douches camping under the windows that allow the INS into the building. It took a couple of bad nades affraid and a couple of good ones cheers to dig them out.
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Post  madc0w 7th April 2009, 10:03 pm

Split wrote:thought you was gonna fix the issue of the people being able to shoot through the glass on the long b corridor from the spawn area....or is it two way shooting now?

Yes it is 2 way shooting. And once you fire from outside, you cant see in for a few seconds due to the broken glass.
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Post  Split 8th April 2009, 12:04 pm

madc0w wrote:

Yes it is 2 way shooting. And once you fire from outside, you cant see in for a few seconds due to the broken glass.

cool thats a good addition i think
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