ins_office spawnprotection..
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ins_office spawnprotection..
Not sure where to put this, so i figured level design. The office map can suffer from extreme spawn exit camping. 5-8 Seconds of spawnprotection might lighten the load for you guys...I know not much can be done with exits/design of the level, why i suggest it..If you use sourcemod thompson/hardcell hit me up on friends and i can share my plugin...
NADES- Number of posts : 4
Registration date : 2009-01-20
Re: ins_office spawnprotection..
For 1, there is no excuse at all for the INS to be anywhere the Marine exits. But the Marines basically had to go through the INS spawn to get to Charlie, which can lead to those exits being camped, so....
I made a suggestion in another thread about moving the INS spawn to an outside area (just outside of Charlie). Hardcell went ahead and made this change as well as moved C to where the INS used to spawn. This will be the new office map once Thomson is able to get it uploaded to the office server.
I made a suggestion in another thread about moving the INS spawn to an outside area (just outside of Charlie). Hardcell went ahead and made this change as well as moved C to where the INS used to spawn. This will be the new office map once Thomson is able to get it uploaded to the office server.
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