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		<title>LEVEL DESIGN (MAPPING)</title>
		<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/-t1.htm</link>
		<description></description>
		<lastBuildDate>Mon, 21 Sep 2009 07:01:56 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>LEVEL DESIGN (MAPPING)</title>
			<url>http://illiweb.com/fa/empty.gif</url>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/-t1.htm</link>
		</image>
		<item>
			<title>ins_concentration</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_concentration-t861.htm</link>
			<dc:creator>softcell420</dc:creator>
			<description>Heres link to my newest map ins_concentration.



http://www.filefront.com/14576301/ins_concentration_rc7.rar



































 </description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Mon, 21 Sep 2009 07:01:56 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_concentration-t861.htm#4390</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_concentration-t861.htm</guid>
		</item>
		<item>
			<title>Desert camo USP 40</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/desert-camo-usp-40-t844.htm</link>
			<dc:creator>Chronos</dc:creator>
			<description>I retextured this last week, but have been waiting for the original authors permission to redistribute it. I'll try and get her packed up and uploaded tonight . 



The story behind it? A few days back, I downloaded a desert camo'd glock, but the sights are totally fucked on that. So, I downloaded an awesome USP 40 skin.



Well, the USP is very sexy, but the firing sound sucked. It sounded like a cap gun. I patched it with the sound of a real USP 40 firing. It was also not desert camo and  ...</description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Fri, 28 Aug 2009 20:37:52 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/desert-camo-usp-40-t844.htm#4284</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/desert-camo-usp-40-t844.htm</guid>
		</item>
		<item>
			<title>Skinning some cats!</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/skinning-some-cats-t838.htm</link>
			<dc:creator>Chronos</dc:creator>
			<description><![CDATA[Ok, they're weapons models, not cats. Here's a sneak peak of the first (that I know of) desert camo M249 for INS.
<br />

<br />

<br />
<img src="http://i270.photobucket.com/albums/jj117/joey-fatone/249.jpg" alt="" />
<br />

<br />
Crappy screenshot, but you get the idea  <img src="http://illiweb.com/fa/i/smiles/icon_twisted.gif" alt="Twisted Evil" longdesc="13" />]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Fri, 21 Aug 2009 02:40:34 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/skinning-some-cats-t838.htm#4256</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/skinning-some-cats-t838.htm</guid>
		</item>
		<item>
			<title>helps with the points of apprehension</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/helps-with-the-points-of-apprehension-t830.htm</link>
			<dc:creator>cocineromonkey</dc:creator>
			<description><![CDATA[Hello, I Am cocineromonkey!.
<br />

<br />
It does already more than one year that I am creating a map for the insurgency.
<br />
I do not speak very well English
<br />
My problem it is that alpha not to insert the zones of apprehension in any map of insurgency (alpha,bravo,charly ...) 
<br />
Thank you very much    <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sat, 15 Aug 2009 19:03:58 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/helps-with-the-points-of-apprehension-t830.htm#4226</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/helps-with-the-points-of-apprehension-t830.htm</guid>
		</item>
		<item>
			<title>Sean (Hardcell) Davie's map section</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/sean-hardcell-davie-s-map-section-t816.htm</link>
			<dc:creator>softcell420</dc:creator>
			<description>INS_CONTAINER



INS_CONTAINER



DE_FACTORY



INS_FARAH



VORTALCOIL



INS_KUNDUZ



INS_SANDSTORM



INS_SANDSTORM



INS_SANDSTORM



INS_TRENCHES



INS_TRENCHES



INS_TRENCHES



INS_WASTELAND



INS_WASTELAND

 </description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sun, 26 Jul 2009 22:12:49 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/sean-hardcell-davie-s-map-section-t816.htm#4142</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/sean-hardcell-davie-s-map-section-t816.htm</guid>
		</item>
		<item>
			<title>land_invasion</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/land_invasion-t775.htm</link>
			<dc:creator>Thomson85</dc:creator>
			<description><![CDATA[heres some screens of the map im working on
<br />

<br />
<img src="http://img265.imageshack.us/img265/7633/landinvasionb20002.jpg" alt="" />]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Thu, 25 Jun 2009 03:34:22 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/land_invasion-t775.htm#3959</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/land_invasion-t775.htm</guid>
		</item>
		<item>
			<title>SINJAR AT NIGHT TIME</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/sinjar-at-night-time-t610.htm</link>
			<dc:creator>DURAND</dc:creator>
			<description><![CDATA[Hey have you guys considered making a Sinjar night map? I'm sure it not that hard and hardcell can do it easily.
<br />

<br />
I bet that would really have people getting excited and a good way to drive more people to the server.
<br />

<br />
Fuck, I would be there in a second.]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Fri, 17 Apr 2009 18:54:48 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/sinjar-at-night-time-t610.htm#3012</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/sinjar-at-night-time-t610.htm</guid>
		</item>
		<item>
			<title>Shrinking a large bsp for faster download</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/shrinking-a-large-bsp-for-faster-download-t729.htm</link>
			<dc:creator>Chronos</dc:creator>
			<description>So you have an awesome new map to share on the server, but it's ridiculously large in size? 



First, download and install 7-Zip from here: http://www.7-zip.org/download.html



Next, open 7-Zip and point it to the directory you have the map in. Right click on the bsp file, move the cursor over to 7Zip and click on Add to Archive. The add to archive window will pop up, change the Archive Format to BZip2 and click OK. 











Then upload the newly created bsp.bz2 to http://www.yourserver.com/directory/maps/.  ...</description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Fri, 05 Jun 2009 00:41:23 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/shrinking-a-large-bsp-for-faster-download-t729.htm#3664</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/shrinking-a-large-bsp-for-faster-download-t729.htm</guid>
		</item>
		<item>
			<title>map being made by {CY}Soldierdad and [DBD] Thomson85</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/map-being-made-by-cysoldierdad-and-dbd-thomson85-t499.htm</link>
			<dc:creator>Thomson85</dc:creator>
			<description>Here's a map that soldierdad and I have been producing. It's still in the begining stages. 



screenshots are taken inside hammer editor, so any yellow or purple squares are models you can only see up close. This will just give you a rough glimps of whats to come. 



right now the name of the map for my end it snake1.bsp, this will NOT be the name of the final map, just what I am using during production.



Here's the screenshots



























 </description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sun, 22 Mar 2009 03:40:06 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/map-being-made-by-cysoldierdad-and-dbd-thomson85-t499.htm#2300</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/map-being-made-by-cysoldierdad-and-dbd-thomson85-t499.htm</guid>
		</item>
		<item>
			<title>todays 420 post interesting shit.</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/todays-420-post-interesting-shit-t619.htm</link>
			<dc:creator>blaze24/7</dc:creator>
			<description>You all know what today is, sit back and celebrate.



heres some &#1014;ntertainment for the day

http://digg.com/d1p8Ub

http://www.youtube.com/watch?v=huRjETakzeQ

http://www.youtube.com/watch?v=w7RqhvLmg2Q&amp;feature=related





share your favorite marijuana related pictures/videos </description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Mon, 20 Apr 2009 13:56:14 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/todays-420-post-interesting-shit-t619.htm#3046</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/todays-420-post-interesting-shit-t619.htm</guid>
		</item>
		<item>
			<title>office2 map</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/office2-map-t542.htm</link>
			<dc:creator>madc0w</dc:creator>
			<description>I played the new office map last night. Hard to really evaluate with only 3 other people on, but still seemed very cool.</description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Wed, 01 Apr 2009 14:24:30 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/office2-map-t542.htm#2558</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/office2-map-t542.htm</guid>
		</item>
		<item>
			<title>my maps - update</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/my-maps-update-t545.htm</link>
			<dc:creator>Thomson85</dc:creator>
			<description>I've just been so busy, my maps have been put on the back burner, I plan to get these babies put out soon (hopefully) for some fresh content on the [DBD] custom map server and the [REB]/[DBD] Custom map server</description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Thu, 02 Apr 2009 04:18:00 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/my-maps-update-t545.htm#2592</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/my-maps-update-t545.htm</guid>
		</item>
		<item>
			<title>ins_office problems</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_office-problems-t521.htm</link>
			<dc:creator>Sanchez</dc:creator>
			<description><![CDATA[I've only done small amounts of mapping, but is there anything we can do about the clipping issues (mainly concerning the plants!!!!) in the map? 
<br />

<br />
Maybe just make the models able to be shot through or something?]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Thu, 26 Mar 2009 23:13:41 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_office-problems-t521.htm#2420</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_office-problems-t521.htm</guid>
		</item>
		<item>
			<title>places where not to fire from in office</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/places-where-not-to-fire-from-in-office-t507.htm</link>
			<dc:creator>Split</dc:creator>
			<description><![CDATA[<img src="http://i186.photobucket.com/albums/x274/split196/cs_officeSPAWNWARNINGS.jpg" alt="" />
<br />

<br />

<br />

<br />
i just found made up this quick....maybe we can post it or a revised copy on the map at spawns]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sun, 22 Mar 2009 19:55:22 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/places-where-not-to-fire-from-in-office-t507.htm#2331</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/places-where-not-to-fire-from-in-office-t507.htm</guid>
		</item>
		<item>
			<title>ins_office spawnprotection..</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_office-spawnprotection-t445.htm</link>
			<dc:creator>NADES</dc:creator>
			<description>Not sure where to put this, so i figured level design. The office map can suffer from extreme spawn exit camping. 5-8 Seconds of spawnprotection might lighten the load for you guys...I know not much can be done with exits/design of the level, why i suggest it..If you use sourcemod thompson/hardcell hit me up on friends and i can share my plugin...</description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sun, 08 Mar 2009 13:19:31 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_office-spawnprotection-t445.htm#1994</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/ins_office-spawnprotection-t445.htm</guid>
		</item>
		<item>
			<title>dbd_bridge   WIP (WORK IN PROGRESS)</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/dbd_bridge-wip-work-in-progress-t293.htm</link>
			<dc:creator>Thomson85</dc:creator>
			<description><![CDATA[Im currently working on dbd_bridge, you all might find it fimilar and thats because it was originally a Americas Army map. 
<br />

<br />
My signature in maps is headlights/taillights in my maps on the vehicles!]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sun, 28 Dec 2008 20:18:34 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/dbd_bridge-wip-work-in-progress-t293.htm#1232</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/dbd_bridge-wip-work-in-progress-t293.htm</guid>
		</item>
		<item>
			<title>I know nothing about mapping</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/i-know-nothing-about-mapping-t377.htm</link>
			<dc:creator>Chronos</dc:creator>
			<description>But, I thought it might be neat to see 1 or 2 TF2 maps for INS. As to what ones....I dunno. I did however find one though, and I think it might be rather interesting to play on it - 



http://forums.insmod.net/index.php?s=83f987aa643fe63cbb7e6de5f0d1c028&amp;showtopic=15890&amp;st=0&amp;p=247230&amp;#entry247230 </description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Mon, 16 Feb 2009 23:54:32 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/i-know-nothing-about-mapping-t377.htm#1603</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/i-know-nothing-about-mapping-t377.htm</guid>
		</item>
		<item>
			<title>WIP Maps to come</title>
			<link>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/wip-maps-to-come-t363.htm</link>
			<dc:creator>Thomson85</dc:creator>
			<description><![CDATA[Here are some maps I am working on, that you all should expect to see soon
<br />

<br />

<br />
<strong>ins_facility</strong> - All of you should remember this from the N64 era, it's facility from 007 
<br />

<br />
<strong>ins_bridge</strong> - We already have a version of this popular America's Army map up, I am going to spend some time cleaning up the missing textures, add more props, and adjusting the fog.]]></description>
			<category>LEVEL DESIGN (MAPPING)</category>
			<pubDate>Sun, 08 Feb 2009 17:46:05 GMT</pubDate>
			<comments>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/wip-maps-to-come-t363.htm#1520</comments>
			<guid>http://deathbeforedishonor.forumotion.net/level-design-mapping-f29/wip-maps-to-come-t363.htm</guid>
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